I have got inspired by a lovely game called The Banner Saga, which pays homage and borrows a bit of art inspiration from older cartoons such as Lord of the rings, and games like Dragons Lair. The technique for these older cartoons often involved rotoscoping, and totally hand drawn cells for animation,
A screen shot from the Game Dragon's Lair (1983) |
1) A muted and minimal palette
2) Strong line-work, which is also minimal
3) Coloured lines - I normally use weighted lines, but by using colours instead of thickness it changes the whole feel. Making sure never to use pure-black is a good start.
4) Iron-Age theme - By not having metal armour, or anything too fantastical (magic/demons etc) it feels more real
5) Human aspects - By not depicting them fighting or blowing things up you are drawn into the details of their clothes, their posture and accessories more. It's quite an interesting way to tackle some fundamental character design ideas... Rather than "Its an angry barbarian with a huge hammer smashing something, or with ornate and over-sized features and details all over the place with rim light and dull+shiney materials for no particular reason.
picture 1: A Spear Maiden (If that's a thing?) |
Let's be honest, the world is full of bad remakes, and throw-away art that is so formulaic it is annoying. So maybe we do need to start looking further back to re-vitalize the styles people get to see. The Pixar fad is waning, and I think Marvel will run out of heroes sometime as well.
The latest miracle in popular cinema and concept art! |
Anyways, here is the second picture I did - Sticking to my theme pretty close.
Picture 2: Warrior Chief |
My fave from this series - Have had a few comments comparing here to Ygritte from Game of Thrones |
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