Colossus Project

Monday 6 July 2015

Game Environment Sci-Fi Quarters 1 WhiteBoxing

I have been doing this months Polycount Challenge again!

It is for an interior environment, a science fiction style bedroom, or "Quarters".

This is the concept art by Sam Brown

This is an early white-box or Block-out

I am in the process of building up the detail of the different elements and adding Basic material
For this project I immediately started throwing architecture from 3DS Max into Unreal Engine to test the scale and feel of the objects in-game, using a first-person template to run around the environment.

Here are the base-assets in 3DS Max
By creating these proxies you can easily update them into Unreal to adjust them.  I will slowly add more detail to these, then create high-poly versions where needed to finalise the details for baking & texturing.

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