I have been doing this months
Polycount Challenge again!
It is for an interior environment, a science fiction style bedroom, or "Quarters".
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This is an early white-box or Block-out |
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I am in the process of building up the detail of the different elements and adding Basic material |
For this project I immediately started throwing architecture from 3DS Max into Unreal Engine to test the scale and feel of the objects in-game, using a first-person template to run around the environment.
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Here are the base-assets in 3DS Max |
By creating these proxies you can easily update them into Unreal to adjust them. I will slowly add more detail to these, then create high-poly versions where needed to finalise the details for baking & texturing.
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