Just having a little fun doing a mini-project.
Making a low-spec environment. So I drew out a concept to get the theme and feel right. I am aiming for a vibrant and simple palette, with the viewers eye drawn to the centre-piece as a focal point.
After that I decided to use a texture map, but a lot smaller than normal - 256px X 512px.
This is used as I go to transfer colour and different gradients to assets and elements. This way I can be "lazy" with the UVs. It should look okay-ish, as I am going to use quite a lot of polys.
I have decided to try hand-painting the textures and spending time on each asset rather than my original plan of a quick&easy outcome.
Another way to approach this would have been to vertex paint the information, I may bake the vertex colours into texture maps as a base to work off.
For now I am kind of making it up as I go and blocking in the bigger parts first. I'm going to try and improve it as I go and add in modelling and colour information where appropriate. With the extra space on the texture sheet I can still add a little more.
This is going to go on the back-burner for a while while I concentrate on more important projects
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