The supplied image is meant as concept art for us to create a 3D scene in a game engine. UE4 is hands-down winning the New-Gen game engine battle, and my engine of choice.
Concept art created by Grey Shuko |
Personal Brief
Game Type:
Point and click/adventure
Platform:
Desktop and Mobile
Limitations and challenges:
Two week time limit. Start from totally blank UE4 scene, 2048px Maps x 4 maximum.
Cool! With these in mind I can really focus my attention. My first aim is to match the asset placement in my block out. In 3DS Max 2014 there is a great "Camera Match" function - this really helped to figure out the camera lens and field of view - Allow my to place objects as perfectly as you can (keeping in mind most concept art warps perspective). I am looking forward to using camera match to present 3D sculpts in the near future.
This is my blockout - trying to strike a balance between what I see and what works in game engine. |
1) Block Out - match perspective, scale and lighting
2) Low Poly - Create all assets needed, repeating and using modular assets as much as possible
3) Into game engine - Unwrapping/UV'ing, finalising needed assets, finalizing material and asset groups.
4) Texturing - Quite a long process, including baking high-poly versions of most assets
5) Rendering - play a lot with lighting, materials and post processes.
6) Extra Touches - short video with elements to emphasise the "Point n Click" idea
I am aiming to get up to 5) soon - compressing the project into about week (I started late, but at 3) already). I plan on not doing any more major projects for a while and concentrate on personal projects and getting a decent job. I do have a few other projects to polish off - three characters waiting to be rigged and put into UE4 with animations. I was struggling to get the CAT rigs into UE4, but will fix up.
Anyways - Keep it real :D
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