Here is an in-game screenshot of a four player game in action.
To me this scene is quite hard to read - Can you spot all four of the players and the cursor?
Here is a list of floors
1) Takes up too much space - Players get lost behind it.
2) Displays a lot of useless or un-needed information - Greyed out does not need to be there, money total doesn't matter, players name could be displayed on pause/host/vote options screen.
3) Is a "Hard Read" - With only often only miliseconds to glimpse at information I quickly read what I need, this could be refined and made so you can actually read the information without directly looking.
4) Boring scoring. "Kill Chain x1.30 220" - I am being rewarded with a maths challenge I dont even have time to read, unless is another players and I am dead. Why not have a "good" (10kills+) or "Mega Kill" (25+Kills) which is totaled at the end of the round along with other bonuses?
With the above point being predominant I often have teammates die unexpectedly, with the sound of them screaming being the only/main sign of this happening. I even lose my own character on the screen often, let alone the cursor. Another problem arises when you change character often - the life-bar displays stay in the same place, but are so similar it may take a second or two to find and remember it. Spacing them a little would help, but with the current layout it would make playing at the bottom of the screen impossible.
Here is a minimalised version design to be easier to read and increase play area space |
The Wizards would actually change icon to match the currently selected spell.
As the players take damage their life bar (filled with red, blue, green, or yellow) goes down.
When a player takes damage the Icon blinks/pulses along with the player (The Valkarie is blinking/being hurt in the above example).
The players main skill (Whirlwind for Warrior, Shield Throw for Valk, Spell for Wizard, Bomb for Elf) charge-state is represented by a glowing border around each Icon. This will pulse when ready.
Above the warrior has a whirlwind ready, and the wizard has a spell half ready.
The relics display have been removed and is viewible on the pause/vote/screen.
There should be a quick-info screen when you hold back on the joypad or shift. This overlays on the play screen, giving detailed information which is not already on screen - Skull Coin information, players names, money and kill score.
There should be a quick-info screen when you hold back on the joypad or shift. This overlays on the play screen, giving detailed information which is not already on screen - Skull Coin information, players names, money and kill score.
Potions and keys only display when picked up - and are semi-transparent. Above the warrior icon (top-left) has two potions. The Elf has one key and one potion.
Markers could be optional - changing how see-through they are, and making them toggle or appear briefly at the click of a button.
Here the players have markers under them - Making it a lot easier to read the location of the players |
Dynamic emote is another idea - For when the "HELP" emote is used the player is marked automatically - with an exclimation mark instead of the standard "...". An arrow for "this way". It is unclear what the player is emoting when there is a lot going on, and could be clarified visually.
The last idea is a dynamic cursor - which will change according to the skill/player you have selected (a Firebolt icon or a bomb-arrow for example). This would change and light up when your skill is ready, making you aware of this fact very clearly.
Anyways - Just ideas I thought I'd throw out there.
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