I'm keeping myself very busy at the moment & having fun to boot! I have been doing a few character mini-projects. Above are the concepts to make along with a link to the forum.
It's my first go at posting and doing stuff with polycount, but I have seen many of their pages as it is basically the bible of game art - With professionals sharing information and current techniques.
They have a few specifications you can adhere to if you choose; This is basically picking what format the game assets will be for...
"Mobile" = 2k Triangles, and 512 pixels x 512 pixels texture maps
Medium = 16K Triangles, and 1024px maps
High = 32K Triangles and 2048px texture maps
Here's a wire-frame of my Mech character |
Here are the 512px textures - Not exactly there yet |
I have been using a new program called Substance Painter, which I really like as it feels natural & intuitive |
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